Digital Media, Projection Design, and Technology for Theatre
By Alex Oliszewski, Daniel Fine and Daniel Roth
A complete guide to digital media and projection design.
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. Written by professional designers and professors, it provides an overview of industry standards and techniques, as well as a practical guide to using digital media in live performance. The book explores how digital media can create meaning on stage.
Digital Media, Projection Design, and Technology for Theatre outlines the workflow for designing with digital media and projections in nine phases. It covers everything from landing the job to opening night and archiving a design, with detailed analysis, tips, case studies, and best practices for creating a schedule and budget, rehearsing with digital media, and designing a unified stage production with lighting, set, sound, costumes, and props.
The book covers the fundamentals of content creation, including photography, video, animation, real-time effects, generative art, data, and interactive digital media. It also provides information on standard industry equipment and technical tasks such as converging and blending projectors, calculating surface brightness, using masks, and projection mapping.
The book includes an eResource page with sample assets and interviews from top projection designers, offering a glimpse into current and relevant work in the field.
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